Based on a section out of Dream---  i present
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GruuVe'z    <WarGroun>   v0.8        
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for Action Quake   <action.telefragged.com>

Here ya go,    long lines of fire, Lots of places to take cover, and no r_speeds above 600.
(actually, i found 0ne place with a 615, but who cares).  I hope dis puppy's fun. 
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name: wargroun.bsp   v 0.8    --  still to be tested by AQMD
author: GruuVe  ('groove')
mod: action    DM and Teamplay
reason: built for the hell ov it...  wanted to play a map like this, now you can too.

time to build: ~20 hours ,   maybe less
date finished:   feb 21 99 /

brushes: 315    

timing:     (p2 416 ; 64 mb pc100 )
-qbsp3: 5 secs
-qvis3: 2+1/2 min
-qrad3: 25 min

note...  i tested it on my p133, 4mb S3-virge, 32mb EDO... so DONT bitch bout me being a MHertzHog... i know how it feels to be deprived, and sympathize... so i build my maps capable of running on ol'bessie..

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MAPPERS==>

BTW,   TYPE 'R_SPEEDS 1' in the console to look at the numbers of triangles being drawn.
jus in case ya didnt know----     wpoly's (world polygons) are the ones that your map
draws...

If wpolys goes above 1000,  slow machines are going to lag (especially in an Internet game)

also remember- brushes dont exist after QBSP, dey turn to wpolys (for the better part)
	so...   pay attention to those R_SPEEDS kiddies!  
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to try it out in single player, at the console type:

set game action; map wargroun



gimme a shout at <tlambert@yknet.yk.ca>
or via ICQ <6125687>
i'd love to answer any questions or suggestions ya got.

enjoy!      and *Getcha GruuV on*!
































boom.